Dodece said: That is a tall order getting people to confess their craziest ideas. Personally I do not think the following idea is crazy even though there isn't likely to ever be a developer that will take the notion to heart. A survival horror game that is not objective based. That design choice only detracts from the concept. Playing in a nightmare scenario should be about cunning, strategy, and personality. Instead we get scripted, shoved down linear paths, and forced to behave in predictable ways.
Somewhere along the line the developers decided to mimic the movies. Instead of treating their games like worlds that people can visit. Which is missing the catharsis that the genre should offer to players. We have a love slash hate relationship with these movies. We love the concept, but we want the characters to make rational decisions given what is happening to them. That may not make for a good story, but the players are about entertaining themselves. Not entertaining a audience. It doesn't have to look good. It just has to feel good.
Give me a open world with a start point and a end point. Then leave me to navigate the world to reach that goal. Let me have a list of options to exploit while navigating those worlds. Give me the option to handle situations indirectly. Let me build my character in a way that suits my mindset. Seriously I am tired of playing the Hero. Can anyone tell me what is wrong with playing the craven coward. From my perspective the coward probably stands a better chance or surviving, because they will not put themselves in the worst position.
I probably should put this all in a context. Give a concept game as it were. Drop my character in the middle of a major city going through a zombie apocalypse. My goal survive long enough to make my way out of the city. Let me have choices with this. Perhaps get to the harbor so I can get on a boat, or the airport to get a plane. Perhaps I can even just work my way past the outskirts of the city. Then don't make the game about just shooting my way out. Give me the option to hide from the zombies, or to elude them by sneaking, or using paths that obscure my movement. Perhaps even give me tools that may let me distract them away from my location.
Once you do that it seems more real, and since the zombies aren't just targets, but things to be avoided. You can begin to treat them as more then just mindless cannon fodder. Perhaps they can have group mechanics. Maybe they move through the city like army ants. I would just love to be truly strategic in one of these games. I see not one good reason that all of these games need to be on rails. Hell it may even offer up alternate modes.
I guess I am just arguing for a sandbox survival horror game. Which I think every fan has been wanting.