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While I dont exactly like when games completely hold your hand all the way through, I'm not fond of "discoveries" that are impossible w/o a walkthrough. (think of the zodiac spear in ffxii)

Secondly, games can hold your hand regarding where to proceed next and still be very difficult so the two don't completely correlate...not in any way e.g (ninja Gaiden for xbox pretty much let you know wherever you needed to go and most things were easy to find....didn't stop the actual game from being hard)

Lastly, not every genre need Adventure, side-quests, discovery, etc as the TC seems to think. I'd expect those in an epic RPG but not in an FPS. When playing an FPS, I want to simply shoot my targets and move on which is what they deliver. Due to the fact that FPS tends to overshadow other genres at this particular point in time, their perceived "flaws" tend to be projected on all gaming.

TC should stick to playing RPGs (which is what I do myself for the most part) then perhaps he'd have less reason to complain



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

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It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler