| Michael-5 said: All my PC gamers will laugh at the low resolution of Crysis 1 on console. Ever wonder why they decided to make Crysis 2 a city based game? Blocky buildings are much easier to render then a million plants. |
Actually, the main problem about the rendering of Crysis is the CryEngine 2. The CryEngine 3 streamlined the wireframe and polygon rendering much faster than CryEngine 2 and the textures aren't that much RAM consuming as in CryEngine 2, even with the new Ultra mode which includes Tesselation, SSDO and a lot other DX11 upgrades.
Plus, the great majority of the plantlife in Crysis didn't had that much textures to it. What made it stand out from other games was the physics applied to it, though normal low grass physics had already been implemented on games such as Oblivion (which was the main RAM and graphic hog of the game, that's why the Grass distance on consoles is almost set to minimum).
In my personal opinion, Crysis 2 looks as good (and better in some departments) on Ultra as Crysis 1&Crysis Warhead did on Very High.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"







