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Allfreedom99 said:
BenVTrigger said:
So I don't get it since I'm not the best tech guy on here but is this a software / development type thing or a hardware thing? I'm guessing it can't be a hardware addition because not all 360's would be compatible.

From what I have seen this is a development they are working on that uses the existing GPU to accomplish what the PS3 uses its CPU to achieve MLAA. No new hardware needed. It helps to improve textures and edges of objects when playing a game so they look more lifelike. I dont think the differences of having MLAA verses not make a huge difference, but at least a slight difference in quality. Essentially just slighly better looking images. The guys working on it for the Xbox 360 say they are going to be able to accomplish this advancment at 2.47ms speeds rather than the 3 to 4ms speeds that the PS3 has. So essentially it will run at slightly faster speeds. However I don't think the difference in 1 ms will make all that much difference to the human eye when looking at the graphical textures in a game.

The reason people made a big deal out of MLAA on ps3 was mainly because it was running on Cell, leaving the GPU free to do other things.  It some ways it could be considered "free", given few developers actually use Cell to its fullest, thus they were now using processing power to run MLAA that previously was left unused.  Of course, the time it takes to render must still be accounted for in each cycle, so it's not completely free.

MLAA generally produces a better image than MSAA for a lower overall cost (though actual results can be less than stellar, looking at Killzone 3), so it should be beneficial to 360 developers regardless.