disolitude said:
They don't just stick to a corner or other type of cover and pop to shoot (COD games) or charge blindly (Crysis 2). In any case, I look forward to checking out what Crysis 2 looks like now...but no way in hell will I replay the campaign. If they changed the AI, added new enemies and areas, I probably would replay it. So I see this as kind of a waste of time by Crytek. |
Well, on the great majority of the suburbs and airport interval they did just that, cover and shoot. No flanking maneuvers, the always predictable shotgun rush and lots and lots of grenade spamming (which became a lot worse during the airport).
Plus the PA and EPA tactics are just to follow you blindly and shoot at you non-stop. They could have add PA rushes with the sprinting ability or the EPA using elements of the surrounding area to shield themselves, but their AI is pretty one track only.
Actually, I found the AI of the freak-zombie like guys to be much better than the soldiers. Especially when you get the dinamite ones running all over you, forcing you to get out of cover and then the white knife throwing ones withering down your health continously. The Mall was probably one of the hardest stages (especially when you reach the area with the cradle).
I also won't be replaying Crysis 2. Even with the graphical goodness, the game is pretty much the same linear experience, so there isn't much you can do differently on another playthrough.
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