Acevil said:
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Even I'll admit that 12's setting was interesting, but its characters were one-note boors, the narrative was slipshod, messy, dull, and the battle system was obviously designed to give the finger to the player at every turn. It was the most boring and poorly made entry in the series since 8, only surpassed by XIII's banal problems. Had Matsuno stayed and done his original story it would have been great (seriously, Ogre Battle, Tactics Ogre, FFT, and Vagrant Story were great even if Ogre Battle was light on narrative) but it was shot off at the kneecaps by half of the team throwing a tantrum over direction (note, it was the NON-Tactics side that did that) and executives being anal-retentive about everything, such as believing their demographic couldn't relate to a man in his thirties (odd, considering how some of the biggest cultural figures in Japan are of the same age, like Goku for example).







