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yahoocom1984 said:
lestatdark said:
yahoocom1984 said:

and some information in OP are wrong

He said the landscape in Skyrim will be copy-pasta and the game is not out yet

The werewolf and vampire things are not confirmed by Bethesda

From the recent E3 demo, the only things I saw are upgraded combat system, better inverntory screen, 3D-map, more detailed world, better dungeon, better draw distance, more lively town and epic Dragon fight, nothing else

To be fair, I also found the bit about there being no werewolf extremely odd, given that in TES lore, Skyrim is the region where the grand majority of the Lycanthropes are found. Plus there's also a massive clan of vampires on eastern Skyrim as well, according to the lore. It would be very odd to leave the diseases out, especially since Bethesda as kept every TES game as close as possible to it's region's lore. 

Also, If you look the bright side you will find skyrim more promising:

 

Removed factors from previous games: attributes, classes, some minor skills like jump and running;

New features in Skyrim: Perk trees (280 perks), dozens of Dragon shout, some new skills like blacksmithing, cooking, 3D-world map, 3D-inverntory, Dragon fight

 

The other features: dynamic city economy, 70 voice actors instead of 10 in Oblivion, 8 dungeon designers instead of 1 in Oblivion, new epic creatures like giants and mamoths, more variant landscapes, Longer main questline, 300 ingame books, new conversation system whcih is better than Oblivion...ect

Well, at least some good came out of Oblivion. From the bolded parts, it seems that Bethesda took a long look into the modding community and decided to do those things themselves. Living economy, natural landscapes, martinger's monster mod, midas books and so on seem to be an inspiration for those Skyrim enhancements.



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