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yahoocom1984 said:
lestatdark said:
yahoocom1984 said:
Daggerfall has classes but the difference between Daggefall and Oblivion/Morrowind is that you can add more uniqueness to your characters in terms of the perks and skills you choose


In Morrowind and Oblivon only 3 types of characters: Melee, Magica, stealth

The perk trees in SKyrim will allow more unique character build

As I said, Daggerfall did have a lot more skills to make each class more unique than in Morrowind and Oblivion, though I fail to see how a perk tree will do the same, especially since in both Fallout 3 and Fallout: New Vegas there were a lot of perks that were close to useless and your actual choice of perks that you would ever use was severely limited. If the same happens with Skyrim, then you would have a lot of perk trees that are useless and you'll mainly be limited to a few perk trees. 

The right way to go, in my opinion, would have been to restore the skill system that Daggerfall had. So even if the goal was not to create a set of pre-made classes, with the amount of skills that you would have at your disposal, you could choose which ones you wanted to develop (by performing the required actions for those skills) and in that way shape your own character. 


The perks are different from Fallout in Skyrim each skill relates to one perk tree and you will have more choices. For example, the block skill relates to one perk tree and I can choose sheild walls or deadly bash as my advanced perk

I didn't say this will be as good as Daggerfall but definitely be better than Morrowind (which has 0 perk )and Oblivion ;

I really do hope that it plays that way, because that system is closer to a Diablo-esque skill tree without the preset classes and exclusive class skills.



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