lestatdark said:
As I said, Daggerfall did have a lot more skills to make each class more unique than in Morrowind and Oblivion, though I fail to see how a perk tree will do the same, especially since in both Fallout 3 and Fallout: New Vegas there were a lot of perks that were close to useless and your actual choice of perks that you would ever use was severely limited. If the same happens with Skyrim, then you would have a lot of perk trees that are useless and you'll mainly be limited to a few perk trees. |
The perks are different from Fallout in Skyrim each skill relates to one perk tree and you will have more choices. For example, the block skill relates to one perk tree and I can choose sheild walls or deadly bash as my advanced perk
I didn't say this will be as good as Daggerfall but definitely be better than Morrowind (which has 0 perk )and Oblivion ;