| yahoocom1984 said: Sorry about that, I'm hardcore Elder scrolls player following ES series since Daggerfall I geuss most of you here only touched Oblivion, I can assure you that Oblivion is the worst game in the ES series those call Oblivion a great ES game are newbies to Elder scrolls series. Morrowind is a OK ES game in terms of alien feelings and background story, but short-ass dugeons and combat system suck balls. Daggerfall is the best ES game and from what I've read Skyrim is heading the right direction; No class is a right choice because classes are useless in both Morrowind and Oblivion, in Skyrim you have perk trees this sounds closer to Daggerfall and it's good. And random quests ideas are from Daggerfall, random encounters ideas are from Fallout. These two things will be included in Skyrim which is freaking awesome The world in Oblivion is lifeless and they change that in Skyrim. The world in Skyrim is much better than Oblivon from the demo The combat system in both Morrowind and Oblivion sucks and they upgrade this in Skyrim which looks very good, probably the best Fighting mechanics in ES sereis since Daggerfall And Dragon encounters are freaking epic and amazing; In short: Oblivion is the worst game in ES series and Skyrim is heading to the right direction Yes, and Skyrim will have way more depth than Oblivion and Assasin creed combined |
Daggerfall didn't have classes? Excuse me, but did we play the same game?
At the start of the game, before you start on the Privateer's Cabin, you get to choose from a pre-set of classes (mage, thief, warrior) or make your own custom class. Each class have their own skills (and in Daggerfell there well a hell of a lot more skills to make each class different, like the Backstabbing, Critical Strike and Pickpocket Skills for the Thief class). How having perk trees comes any closer to Daggerfall? It's the same system that has always been in place on TES games, except that in Arena, the skills system wasn't in place yet (plus you had a nice questionnary which would point you to an archetype class based on your answers, pretty much like Fallout 3 did with the G.O.A.T test to mark the tagged skills for your character).
And the random quests in Daggerfall aren't that random at all. You have a list of quests from a certain quest giver (Knights order, Nobles, Templar orders, etc.) and from that list, a quest is given to you randomly. Eventually you would end up playing all of them, albeit in a random order in each playthrough. IF you want true random quests, then those are found in TES:Arena, with the random delivery quests, artifact quests, capture a criminal quests, etc.
I agree with you in the combat department, though Morrowind did retain most of the elements from Daggerfall's combat system. Oblivion, on the other hand, discarded most of them in exchange for a simpler combat system.
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