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leatherhat said:

>auto aim (magnetic) for melee and ranged, NPC romances inspired by Bioware, waiting regenerates full health, attributes are removed, and blood-on-screen when hit.


>no pauldron or legging slots (e3 demo), no spellcrafting, no levitating, randomly generated quests, no mounted combat, and classes removed.


>no crossbows, no traditional spears, no flails, no capes, no clothes under or over armor. linear quests with no decisions or paths. no drunkenness in a NORDIC SETTING.


>dragons respawn. you cant fight more than 2 dragons at once, and shout spamming and guards kill them easily (seen in e3 demo).


>consoles are focus platform (so no open cities or interiors). game uses slightly modified gamebryo, has apple-based UI, and looks just like Fallout 


>fast travel. land was designed with fast travel in mind, so expect copy-pasta landscape again (speedtree logo on skyrim website). cities are small and use the same 2 buildings


>fewer factions. only thieves, fighters, and mages guilds now. dark brotherhood is only an interaction in the main quest, but todd thinks that's an additional faction.


>no werewolves, no vampires, no diseases (dragonborn are immune), and no mounts besides horses. teleportation ladders remain, and quest markers remain.


>dungeon&exterior areas lock on the level you first visit them with. level-scaling, daedric bandits, and easy gold remain.


>less skills. no medium armor, no mysticism, no hand-to-hand, no atheltics, and no acrobatics to name just a few. also no diagonal walking/run animations.

>Bethesda said stats are too complex so don't expect them 

Anybody else need a drink?

We've seen gameplay footage, they have disproved over half of this already. They got rid of the unneccessary skills and left the ones that people actually used. Levitation, that broke morrowind floating and using spells above everything completely broke the game. All dungeons have been confirmed as completely unique, the quests will have different outcomes because the morality system still exists. They have not confirmed factions, so we have no clue what will be in the final game.

No wearwolves, no vampires? This will be in an expansion obviously. Fast travel does suck, but you don't have to use it and it was in Oblivion. I really do miss the silt striders. There will be some copy and paste because the world is so huge, but it will be way less frequent due to the engine they are using. They even said the world is hand-crafted not generated, so I highly disagree with this. Attributes will remain, this has been a staple of TES series, it hasn't been revealed as of yet. I have more, but I don't have time to disprove each source you posted.