Kantor said:
Spellcrafting was, quite frankly, a mess. You just accumulated those soul stones and thought "I'll save this up", and you never used them. The actual spell creation was so unnecessarily and horrendously complicated and open-ended, you just created one spell of each kind and then gave up, leading to absurd spells like Fireball for 68 points of damage over 37 metres with 4.1m range. I was a battlemage and barely touched spellcrafting, and whenever I did use it, it felt like I was cheating, largely because the game was already so easy. Oblivion was fun because you could mess around in it. It wasn't really a serious RPG. Skyrim looks like it will be. I will miss the Dark Brotherhood, but hopefully there will be some sort of assassination still present. |
Those 68 points of damage would barely make a scratch on a Daedra Warrior using the FCOM mod xD. I agree with you that Vanilla Oblivion was too easy and that using magic kinda broke the game, which was massively corrected with the mods.
I used tons of Spell Crafting just to survive on FCOM, thank goodness for Frostcrag Spire.
I just hope they don't remove any kind of assasinations whatsoever. Some of the Dark Brotherhood missions on Oblivion were amongst the best quests in the entire game (like assasinating that Mage on his own tower, or the one where you had to loosen the bolts on the moose's head statue to kill the owner of the house).
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