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>auto aim (magnetic) for melee and ranged, NPC romances inspired by Bioware, waiting regenerates full health, attributes are removed, and blood-on-screen when hit.


>no pauldron or legging slots (e3 demo), no spellcrafting, no levitating, randomly generated quests, no mounted combat, and classes removed.


>no crossbows, no traditional spears, no flails, no capes, no clothes under or over armor. linear quests with no decisions or paths. no drunkenness in a NORDIC SETTING.


>dragons respawn. you cant fight more than 2 dragons at once, and shout spamming and guards kill them easily (seen in e3 demo).


>consoles are focus platform (so no open cities or interiors). game uses slightly modified gamebryo, has apple-based UI, and looks just like Fallout 


>fast travel. land was designed with fast travel in mind, so expect copy-pasta landscape again (speedtree logo on skyrim website). cities are small and use the same 2 buildings


>fewer factions. only thieves, fighters, and mages guilds now. dark brotherhood is only an interaction in the main quest, but todd thinks that's an additional faction.


>no werewolves, no vampires, no diseases (dragonborn are immune), and no mounts besides horses. teleportation ladders remain, and quest markers remain.


>dungeon&exterior areas lock on the level you first visit them with. level-scaling, daedric bandits, and easy gold remain.


>less skills. no medium armor, no mysticism, no hand-to-hand, no atheltics, and no acrobatics to name just a few. also no diagonal walking/run animations.

>Bethesda said stats are too complex so don't expect them 

Anybody else need a drink?



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype