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Torillian said:
Xxain said:
Torillian said:
I agree that is a hole in their first party line up that they are missing. If I were them I'd design a JRPG studio around the Atelier Team (like them, not buying Gust). A smaller cheaper studio making games that are profitable after 100k sales. Not every first party studio has to be a huge budget affair, sometimes you just want to fill a niche that some people enjoy to keep them coming to your system. Do that with a studio that also makes you a little profit and there really isn't a down side as far as I can see.

That's all to fill the JRPG hole obviously, I don't really but I'd do something similar with WRPGs. Keep things cheap until the team establishes themselves, if they get a good fanbase going that warrants an increase in budget then go ahead.


Terrible Idea Tor, If you wanna play GUST games well go play GUST games they haven't gone anywhere. The second part of your Idea is ridiculous, SONY should create a J Team with the mission of creating a multimillion selling franchise just like the of their studios... purposely limiting the JRPG before it even has chance out door is the reason Why JRPG are stuck this gen and are limited to handhelds.

I don't think that making a studio that has the same kind of production value as Gust means that it's the exact same as Gust, there's room for more than one jRPG developer in that range.  I didn't say that they'd make Atelier, just that that is the kind of quality they can shoot for while still not needing to sell millions.  If that's your theory then why do we need a big budget JRPG developer when Square Enix is still coming out with Final Fantasy?  

JRPGs are a niche, few and far between sell multimillions, making a team with that budget in mind is a sure fire way to not get your money back.  Gust games sell in the 100's of thousands range and could do better with a solid PR push behind them which Sony would provide for their own first party stuff.  Once you build up the team and they get a name for themselves you can start giving them a bigger budget but just starting out with the assumption that you are going to revitalise an entire genre and sell millions where really only DQ, FF, and Pokemon have come before is just ridiculous.  Start it up like Team Ico, smaller budget and small team for the first game and then build things up once they prove themselves.



I understand that you meant not Atelier, What you mean by "Quality" in this sense because i might be interpreting it differently. Of cousre we need more Big budget JRPG's Final Fantasy cannot alive itself. JRPG is niche only because Japanese industry aloud it to be a niche. Final Fantasy did not get big overnight, it took work. How many JRPG developers get the budget and marketing of a FF or DQ title? none. Then we have our small Developers like Gust and imagepooh, compile Heart ext who make great JRPG's just dont have awareness. The general acceptance of the JRPG being niche, staying niche, and cant be anything but niche is annoying. DQ FF and Pokemon are big because the got pushed be.