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Lafiel said:

Well, RPGs are very costly to develop, because people expect them to offer a lot of content and/or a freely explorable world.
And because they have so much content even the core fans of the genre don't have time to play many different RPGs. In my opinion that may be the reason why many fans seem to only follow one Ip or only RPGs from one developing house (while despising the others) .
There are many different forms of "RPG"s these days and the market for them is highly fragmented as a result, as it seems to be normal to be a fan of a distinct form, like turn based japanese rpgs, while having no interest whatsover in others.



I think it has more to do with ppl not being familiar on the genre as a whole.. FF is the only really big WW penetrator. outside of SE, JRPG's get second rate budget's and marketing and smaller JRPG developers like Gust and imageepoch just dont have abilty to to. CAPCOM, NAMCO BANDAI, KONANI ect all JRPG's but they dont get same type of push as established money makers.. so It buts JRPG's in a situation where they cant grow or gain awareness( which xxplains why some JRPG fans may play FF but never heard of Grandia) because they really arnt gettin the opportunity to. TALES, GRANDIA, ALTELIER ext could be popular if they had the same budget opportunity. intill more bigger publishers outside of SE start pushing for growth the genre is just gonna remain stagnan.