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Galvanizer said:
Strife91 said:
Galvanizer said:
Strife91 said:
Wait? WHAT!!??? Rabanastre in Unreal Engine???? SHOW ME!

I really want to see this too.

The only thing we have to go by is this first hand account from a guy who attended the seminar where the video was shown. I e-mailed him back in 2010 for more details and he said that it was a video of Rabanastre running on Unreal Engine 3 and with the crowd simulation and AI from Assassin's Creed.


Oh my god. That's sounds like a dream. I would love to see Ivalice in HD. I'm still wondering what happend to the Final Fantasy-project Grin were working on before they wen't out of bussiness.

Yeah, as I said. I'm sure there will be a HD Ivalice game this gen otherwise they wouldn't be testing Rabanastre on Unreal Engine 3 with the crowds of Assassin's Creed. The team that made The Last Remnant have experience with Unreal Engine 3 so I'm sure they'll be the ones to make the HD Ivalice game.

The Ivalice game by GRIN has been cancelled. However, hopefully we'll still get at least one HD Ivalice game this gen.

I don't think the HD Ivalice test is any indication that there will be anything Ivalice related coming out of it.  If we'd apply your logic, then we should have had a polygonal version of FF VI back during the PSX era, a fully polygonal version of FF VIII on PS2, and we should be getting a remake of FF VII on the PS3 any time now.

I don't think you should get your hopes up for an Ivalice game this gen, and especially not based on that "Rabanastre test".  For all we know, this is nothing more than the team testing the Unreal technology, the same way they tested the tech available to them with the other era's tech demos.

Now, I would like to be wrong about all this, as FF XII is on my FF series top 3 (right behind VI and IX), but I don't think you should build expectations based on those tech tests they did with Rabanastre.  Sure, the team is up to something, but I see it more as them using already existing designs to test the tech and nothing else.  By re-using already existing designs, they cut on artists expenses, and can get to work right away. 

I do hope that the team will get a shot at an other FF game though, but if they do, I hope Matsuno will stick to the project till the very end.  FF XII suffered a lot because of his illness, and the end result was a product with outstanding gameplay (thank you Ito) but with a story that didn'tfully live to its potential, even if it was still good.