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Doubt it. My guess is people, even those who were not necessarily familiar with Duke's history (and specifically wanted to relive games of the early PC FPS glory days past), rather understood that they were getting a gratuity-centered experience, much like how Bulletstorm gathered what sales it did on its own promise of gratuitousness. Now people don't expect something compelling, engaging, or highly-polished in such a case, they just want mayhem, and they probably knew what they were getting into



Monster Hunter: pissing me off since 2010.