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Your list has little regard for a realistic cost benefit analysis. More then that it has no regard for the different cultures at play in acquisition. The manufacturer wants a studio who will fit in to their corporate culture. Some of those you listed would be like jamming a square block into a round hole. When there is a chance that an acquisition will cause great harm to a studio it probably shouldn't be acquired. What good does it do if everyone jumps ship.

With that in mind I will give you my more rational list.

Gearbox Software

This is the kind of studio that could be a real work horse for Microsoft. They have a couple decent properties. Have a lot of experience with first person shooter. Work well with others, and isn't exactly riding high right now with the critical slashing that Duke Nukem has received. That may help make them a decent purchase.

Obsidian Entertainment.

This may perhaps seem like a strange choice, but there is a lot of potential in this developer. Perhaps not the very best, but hardly the worst. This is a developer that mimics Bioware. With a little tender loving care it could even enjoy the same kind of success. Right now severely undervalued. They could deliver a high value western role playing game to Microsoft's console every one to two years.

Platinum Games

Talk about a dark horse. In two years they delivered Bayonetta, Vanquish, and Mad World. They are consistently in the mid eighties for meta reviews, and even have a regional bonus for Microsoft in that they are in Japan. This is simply a quality developer that is developing games that Microsoft needs to have in its exclusive catalog.