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CGI-Quality said:

Deviating from previous titles in the series, Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs." They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted. Despite using a regenerating health model, the game will still include health restoring consumables, such as food.

Really? crap, that was one of my favorite parts of Deus Ex. When you run out of health, you were forced to rethink your plan of action. When you have regenerating health, there's nothing forcing to not shoot everyone in the face. I actually felt like I was there when I had low health, I would constantly taking any food I could find, be extra sneaky, and attack from behind with just a baton to save ammo. I'm seriously rethinking about buying this game now.

I guess I'll just start a new game in Deus Ex for now.