@smbu2000
That is a good question to ask, but it is fairly difficult to explain. Retailers basically sell games on consignment. They take stock to sell, but do not actually own the stock themselves. The stock actually belongs to the manufacturer. So they can set the prices for their good. The retailer will still get the same cut. Whether a game is sixty dollars, or a game is twenty dollars. So the retailer has little control of the pricing, and probably do not care all that much.
Used games are not owned by the manufacturer, and they have no liability for them. So a used game shop is on the line for the full purchase. Microsoft lowering the price of new games does not change what the store has paid for a used game. In this case the shop probably paid twenty five dollars for the game, and are still trying to sell the game at a mere twelve percent profit. Where as if they dropped the price of the game to a respectable fifteen dollars. The game would be selling at a forty percent loss.
This is probably one of those instances where they overpaid for a used game, and they haven't decided to write it off as a loss just yet. I know it seems a little distasteful for them to be selling a used game for more then a new game, but yeah they are hoping a idiot walks through the door. They may even hold that game until the game is out of production. Hoping that a constricted supply will increase the perceived value of the title.







