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JEMC said:
Indeed.

Console games are coded on hardware, meaning that the game code "talks" directly to the hardware allowing developers to fully use its power. Developers can do this as every 360/PS3/Wii has the same components.

PC games can't do this as there is no standard (nº of CPU cores, RAM, brand and family of GPU, etc.) so they are forced to use "translators" (directX, OpenGL, AMD/Nvidia drivers) that tell the hardware what to do based on the game code. This avoids PC games to fully exploit the hardware.

That's why games like Uncharted or Gears look as better as PC games running on new GPUs even though they run on "obsolete" hardware.

You right but the consoles uses "translators" too like PC... the OpenGL ES API is used in PS3 and DirectX 9 API in X360 .