By using this site, you agree to our Privacy Policy and our Terms of Use. Close
trasharmdsister12 said:
Lostplanet22 said:
Halo Reach was an impressive engine?

From a technical point of view, yea it definitely was. Tons of effects/particles, tons of decent to smart AI (friendly and adversarial), tons of physics (grenades, rockets, vehicles, bullets), a large playing arena, and lots of sound sources all at once with minimal hitch. The only problem I had with it is how during certain moments different things had a large variation in detail. For example, at the start of "Tip of the Spear" (I think that was what it was called) where you're riding in with a few dozen warthogs and the banshees attack... the warthogs looked great, the dust trails behind them looked great, the sky looked great, the character models looked great... and then the biggest thing in view, the ground, looked quite poor. I like to call it GT5 syndrome, where things of varying quality are thrown together and it looks like a mess despite some things being unbelievably well detailed. 

Yes the details were nice but they also got touch of grey that I really dislike and that is something you notice the best if you play a lot on community maps...Forge world is impressive but I really dislike the visuals compared to Halo 3..  And with the Halo reach engine Bungie promised us epic huge battles and in my opinion they hardly succeed...Sure like you said their are epic battles going on in the background but if we talk about Epic huge battles then Halo 3 did it better...The moment when you reach the Ark (I guess it is that mission) and have to fight two scarabs and their are dozens of Ghosts/banshees who are trying to give you a hard time;.Well that was epic..

http://www.5min.com/Video/Halo-3-Legendary-Guide---The-Covenant---2-Scarabs-83469651