mrstickball said:
Look at the releases for the console in the first 2-3 years vs. that of the GameCube or other lesser-selling consoles that Nintendo has had. Furthermore, look at the Wii for the past two years of significant declines. I would attribute its initial success due to the internal developers that devoted significant resources (and success) to the system, and the crash due to the lack of resources of 3rd party developers. Now, the next question is "Why can't Nintendo carry the WiiU like they did the Wii and make 3rd parties irrelevant?" - I think the Wii was in a much more unique position than the WiiU is poised to be in, much like the DSi-3DS transition we're seeing now. The Wii was a revolutionary piece of hardware and attracted huge consumer interest due to motion controls. The key question for the WiiU is if the tablet can translate into huge consumer buzz or not, and if Nintendo can capitalize on the tablet to develop significant new IPs. In the case of the Wii, we saw arguably Nintendo's most innovative and creative period in over a decade with titles like Wii Sports/Play, Wii Fit, and so on, which sold tens of millions of copies, or were packed-in and contributed to the incredible value proposition of the hardware. Therefore, my belief about the market concerning WiiU is as follows:
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1) Is an assumption that can't be supported with any facts. While we haven't seen any "real" games for the Wii U yet, Nintendo has used the tablet in many unexpected ways and it is possible that they could surprise us. On top of that, the success of Wii Fit and Kinect has demonstrated that add-ons can be used to increase interest in a platform for a unique gameplay experience, and I would expect Nintendo to have at least 1 major add-on in the life of the Wii U.
2) Third party publishers seem fairly willing to support any platform that will play their games without needing massive modifications. Expect (pretty much) every game that is being released for both of the HD consoles to have a Wii U port.
3) Realistically, we don't really know what the capabilities of the Wii U or next generation systems from Sony/Microsoft are ... It is entirely possible that the Wii U is more powerful than you give it credit for, Sony and Microsoft's consoles will be less powerful than you anticipate, and the difference between processing power in the next generation isn't as meaningful as you predict.
4) First off, this is entirely speculative on the capabilites of the system and beyond that I thought tie-in ratios for downloadable content were bad for all systems?
5) Third party developers seem amazingly positive on the tablet because it is an enhancement they immediately know how to use to improve the games they're working on. See John Carmack's interview to see what I mean.
6) This might happen, but it could also play out that the Wii U is successful for the first few years and after Sony and Microsoft release new consoles that don't have meaningful improvements over the Wii U and cost significantly more the sales of the Wii U accelerate. That was not a prediction, but I'm just pointing out that you're making an assumption that the next systems from Sony and Microsoft will be dramatically better than the Wii U; and we know far too little about any of these systems to support that argument.
7) Who knows how it will sell? Many people were predicting the Wii would sell 10 Million systems for similar reasons and it will (likely) sell more than 10 times that many by the time it is done.