trasharmdsister12 said:
Closing Comments It's rare for me to play a game and feel nothing but happiness, but that's what happened when I stepped in to save Eden. In a way, Child of Eden touched my soul. Yes, that sounds cheesy, but it's true. There's one downside -- even though it costs 50 bucks, Child of Eden can be beaten in only a few hours. While this is a fault, there are lots of unlockables and leaderboards to keep people's interest once the campaign is over. This is a game everyone should experience, especially with Kinect.
| IGN Ratings for Child of Eden (X360) |
| 8.0 |
Presentation It can be difficult to select archives with Kinect, but otherwise, the interface is clean and beautiful. |
| 8.5 |
Graphics The standard graphics are vibrant and stunning, but there are also fun skins to transform the game into a retro scene or a black and white painting. |
| 10 |
Sound The soundtrack is perfect -- it's so uplifting that you'll want to do nothing but play the game just to hear more. |
| 8.5 |
Gameplay Trying to execute multipliers while keeping enemy projectiles out of your way is no easy task. Child of Eden balances fun and challenging gameplay successfully. |
| 7.5 |
Lasting Appeal This game is pretty short, though some will get sucked into leaderboards or unlocking everything. Still, I think everyone will find a reason to return because Child of Eden just makes you feel happy. |
| 8.5 |
Great
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Source: http://xbox360.ign.com/articles/117/1176177p1.html
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I put this in MS discussion as it's from the 360 portion of IGN and it includes comments about Kinect. I was actually surprised with some of the comments regarding Kinect and how the reviewer actually found it a more responsive control scheme than analog sticks on a controller.
"I've heard people dismiss Kinect as a viable control option because there's no vibration feedback. After trying both control options for Child of Eden, I found that I preferred Kinect's superior responsiveness. Yes, Kinect makes navigating Eden's databases far easier. In fact, the analog sticks seem clunky compared to swiftly moving your hand around the screen.
As for the lack of vibration, I ended up becoming my own feedback by swaying to the beat. I'm sure I looked ridiculous dancing back and forth and flinging my right arm about, but I was having a damn good time."
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