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trent44 said:
VetteDude said:
trent44 said:
All that said, I don't think developers can support the higher dev costs associated with these new consoles. We will see a small difference between 7th and 8th gen games because of this, and this will prevent a 9th gen occurring until dev costs drop by 80% or more (based on next gen's dev costs).

Right now cost are high because of optimization. We're talking about getting games like Killzone to run on a GPU with just 24 Pixel Pipeliens and 8 Vertex Shaders and 256MB of GDDR3. Nowadays, LOW END GPU's from AMD come with 80 unified shaders (can be either Pixel or Vertex) and up to 1GB of GDDR5. Not to mention only 256MB of XDR main ram for the Cell to use. Costs are high to get good stuff on that hardware. PS4 hardware will be more powerful, and thusly easier to develop for (needs less optimization)

As far as I know, the majority of the costs are associated with the larger staff/longer time needed to produce the: higher poly count models, advanced post processing effect, high detail animations, high detail textures, advanced AI, etc.

The game engine optimization and resource management costs may be less, but overall the costs will increase.

What really needs to happen is a breakthrough in programming/layout/logic/asset creation/etc. AI to enable large reduction in the scale of required time/staff to produce the same content.

...Or a brain scanner that can turn your thoughts into full fledged AAA games.  :P


I'd have so many awesome games out then..lol