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Personally, I thought this was the most interesting snippet:

"Making a 40 or 50 million dollar game is cool, I love making big games don’t get me wrong, but you have soooo many more masters with their hands in the creative pot when that kind of money is getting thrown around."

I had never really considered that as a downside to the expensive big budget games. I suppose it's true that a high budget could actually limit your creativity more than help it, because when a developer invests that kind of money they expect you to play it safe. I also wonder if this is specifically him complaining about constraints he was put under for God of War 2.