Scoobes said:
The shooting/movement mechanics and enemies still feel like an older arcade shooter though and the difficulty is kept at a decent level and drains your health a lot more than most shooters today. Some of the level design is also reminiscent of Half-Life (which is a little strange for Duke Nukem). |
The reality of Duke is this. If it is going to follow the basic pattern of modern FPS titles, with limited weapons and health regeneration, BUT also decides it is going to be old school shooting FPS style, it will make NO camp happy out there and the game is destined to fail. No amount of Duke charm is going to offset this at all.







