By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TomaTito said:
Stefan.De.Machtige said:
TomaTito said:

One of my biggest problem with story is it's static/linear nature, after you've played it I have less incentive to play it again. Sure you can find a few examples where this isn't true, due to an excellent development, interactive story or nostalgia. Truth is there are times when I'm reading dialogs from the game or watching an introduction I feel like I'm wasting time, I see the story as an obstacle to the gameplay (which is what gaming is about).

And what's even worse isn't story but the damn tutorials stages or control dialogs... argh. Put that damn data in the manual, we aren't reading those anymore because you put it in the game.

That's in there, because people don't (like to) read manuals.

And developers prefer to stop the game and force them to read it. Love that.

If it's done nicely, i don't have a problem with it. IF.



In the wilderness we go alone with our new knowledge and strength.