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Nothing wrong with a story when it's done right and properly integrated with the gameplay in a way that benefits all components of a game. Story in Other M is a pretty good example of how *not* to do story in a game.

I was pretty forgiving of it on account of Nintendo having very little experience with these kind of things, as well as feeling a large part of the story's awkwardness came from it being "too Japanese", or perhaps simply not given enough freedom in the localization department. That being said, I hope Nintendo's next effort at story telling and cinematic presentation is a big step up or they should just leave it be.

Even if it isn't, I find it hard for a bad story to truly bring down the experience as long as the gameplay is there.



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club