Carl2291 said:
It isn't any kind of innovation that made 'Splosion Man the hit that it is. What made 'Splosion Man a hit was the combined simplicity, humour, price... And the fact that the game was simply fun. The Multiplayer was nothing special. Really. All it added was being able to 'Splode off each other. I suppose it was fun when you could get into a game with people that wasn't a laggy mess. Now, can you tell me why you think it is innovative? |
Most people who play it with me say the same at the beginning. 'It just looks like an other 2D platformer' until they found out that sploding of each other is an necessary thing and is quite original and feels like a new dimension/different kind of gameplay they never have seen before in a 2D platformer... We are having like 20 years of platformers that you could play with 2 players and most developpers gave up in finding an new experience but twisted pixel managed it to do it after all those years, no wonder other devs saw it copied it...Their was simply no game like splosion man before.







