Shadowblind said:
Stupid design choices murdered the game. Low, low regenerating health? Only two guns at a time? Terrible button mashing sequences? The guns looked weak, graphics were sub-par, idiotic "puzzle" sequences with the cars and (dare I say it) even the humor was obnoxious . . . not humorous. Two enemies will get your health down faster then Halo. Repulsive. Duke Nukem should be all about testosterome and making you feel like a one man killing machine. Carry twenty guns, bullet sponge while massacreing hoards upon heards of enemies in awesome and humiliating ways. Add in just enough downtime with puzzles, then lead in with tons of enemy types and set pieces that'd make Uncharted blush. Being the one-man-army may sound last gen, but lets face it . . . it can be done incredibly well nowadays with effort put into it. Look at Bulletstorm for example. And this is Duke we're talking about. Or, well . . . WERE talking about . . . this game is NOTHING like old school. It's like last gen. If it was old school, it'd be perfect. I never thought I'd say this, but Duke Nukem needs to take a page from Serious Sam. |
Low regenerating health? It's even too much, DN3D had NO f***ing regenerating health, just health packs! OTOH most weapons were really badass. But you had to quickly plan your attacks against more than a few enemies, it was badass, but intelligent, not mindless.