By using this site, you agree to our Privacy Policy and our Terms of Use. Close
irstupid said:
Griffin said:
superchunk said:

Visual differentiation is in the past. We won't be able tell much of any difference anymore. Now its up to the system specific uniqueness and 1st party games.

How can you even suggest this, computers will keep getting more powerful and games will continually look better.  In 20years you will look back at top of the line PC games now and laugh at how shit they are.  Look at games like GT5 photomode, one day cars in GTA will look like that.   Look at top of the line CG now, one day our games will look like that and it won't be for a long time.  Game graphics have just touched the surface of what can be done.

even IF the Wii U had infinte power it would still not see games like you are saying

the DEVELOPERS have to still make the games you know.  The amount of time spent making ONE person to look perfectly human would take a long time.  then make that for ALL the people in the game.   Then onto making every room look real, ect.  The hardware isn't going to holding back games.

developers can only progress so fast towards realism.  i mean hell look at first gen 360 games and the ones coming out now.  The hardware NEVER changed, but it took many years to slowly improve each aspect of the game.  Hell there are some wii games that look as good as some early 360 games.

just like how it takes someone longer to paint a picture of someone versus drawing stick figures, it takes a developer longer to make things LOOK amazing.

"Slowly improve each aspect of the game"? Yeah, as in engine upgrades and optimization, not the addition of details. Games are not looking better just because the artists had more time to add details. You make it sound as if game developers are only adding details onto the assets of their previous games when they they are in fact creating new assets instead. If what your saying is true, then why doesn't actual GT5 gameplay look as good as photomode? 

The reason games start looking better and better throughout a console generation is because developers have to work around hardware limitations. The more time developers work on a system, the better they understand how to use the system and so better looking games come as a result. When it comes to programming, developers are looking for ways to use less system resources in certain aspects of the rendering process so that they can improve the overall graphics of the game. It's all about optimization. 

And if hardware was not the limiting factor, then why is Crysis 1 still the best looking game out there? Crysis 2 is newer, but it definitely does not look as good.  The difference between the two is that Crysis 2 can actually run on consoles.  Obviousy it was downgraded graphically so that it could run on lesser hardware. 

You are right to some extent, but it is ridiculous to say that the current generation of consoles are not currently limiting video game graphics.