haxxiy said:
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Consequences are irrelevant? Bioware doing choices better? Look, I love Mass Effect, but if your idea of consequences and choices are those you get from them then we have 2 different visions of what those things mean. In Mass Effect you can either be good or bad. That's all. Are you happy with it? I'm not. I'm neither good or bad, just like everybody, yet with Bioware games you only get new things if you are either good or bad. What if I want to be both? You get nothing, you get stuck in a territory where you can't do/get anything the others can. If your happy with this simplicity then good for you, but sometimes I need another kind of experience. Like the one you can get with the Whitcher were your choices doesn't make you good or bad, where the consequences of your actions are not inmediate nor obvious.
Look at it from this perspective, WRPG are like movies while The witcher is a 1 story per episode TV series, something reinforced by the fact that it's based on a series of books.
In a movie/WRPG there is a story where the main character, you, is faced with a threat/disaster and has to stop it. Who are you and how you do it are ot important, the threat is.
In an self-conclusive TV series (like CSI, NCIS, Castle, etc) there are a lot of things happening but only 1 thing connects them, your character. That's the only thing that goes along all episodes turning the show/game less about what happens and more about the character and how it faces this threats.
PD: Seriously my English is quite bad, if we could talk in Spanish (my language, I'm sorry but I don't speak Brazilian) then I could give you a better idea of what I mean, but that's all I can do in English.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.