gebx said: I think Assassins Creed problem is that you they repeat the same stuff too many time... Assassins Creed by the numbers 90+ Towers that need climbing 100+ Citizens need savings 20+ pockets need pick pocketing 20+ eavesdropping 10+ Shouting people who need a beating and then a fatal stabbing 500+ flags need collecting Thats way too much crap to do over and over again... They should of cut those numbers in half, sure it would of made the game shorter, but I would of enjoyed all of it instead of hating something that was enjoyable. |
That's my point exactly. The game itself isn't there... so they took the mechanics they'd come up with and tried to fill it out with them.
I note that if you take the minimum route (i.e. only 2 or 3 investigations needed to go after each target rather than all 6) and if you ignore the flags (which serve as a pretty poor justification to root around every nook and cranny as they give you no actual reward for finding them) then the 'game' is actually very short with little content.
Without spoiling anything (I hope) the ending - or prolonged run-up to the ending, also betrays that other filler that yells 'no time to finish game properly' in that it suddenly goes combat heavy and forces you to wade through a heap of combat to stretch out the finish and give some sense of climax.
Pity - as I love the engine and the setting. But with the sales so far the next one better be a full game and not a tech demo or I'll stick with tech demo 1 and leave it at that.