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Vertigo-X said:
ASStronaut said:
Jaos said:
Wouldn't it require a lot of power for the system to support displaying not only to the TV, but also to several controllers? Nintendo might hesitate, because if a game supports say 4 controllers, then graphics would have to be toned down. That would only make sense if it's used often.


It hasn't only got to send displays to several controllers, it also has to send DIFFERENT displays to the controllers.

If it could do that it would be super expensive.


Why is this different from split screen? Can someone explain it to me?

 

If you have 2 controllers suddenly you have a handle the following at the same time:

- 1080p display on HD tv.

- 2 touchscreen sensitive displays with different viewports through wireless videom stream.

That's starting to be a lot. 

Each controller you add increases the use of the graphic card memory used too as adding a controller doesn't reduce the definition on the Tv or the others controllers ( whereas with splitscreen instead of one huge screen you have two small ones so the actual memory used by the pixels is the same).

The main issue would probably be that games optimized for one controller would start to slow down when you add another controller or could even run into graphic memory issue ( and to prevent that you would have to design the games so that they only use 80% of the memory to account for the possible use of extra controllers...)

 

And then like someone else said there is the issue of handling multiple wireless video streams which does require some power, suddenly your Wii U starts to look like a wireless router..)



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !