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IMO they took so long getting the engine to work, getting the climbing to work, getting the core mechanics they'd identified to work (hiding with monks, vigilanties will fight with you, etc.) they ran out of time (or money) to take it all and wrap it up in an actual finished game.

i say this noting that at no time did I need to actually use these mechanics - they were just there. I never needed the monks or the vigilanties.

I did finish it and while it impoved a little you could really tell they were desperately stringing out the story with the bulk of the game missing.

However, I now expet great things from AC2 as the engine, etc. is now there and this time they can actually make a game with it.

One thing I do wonder about this, though, is who lead the game. They always had Jade Redmond front and cenre as producer but who was the Cliffy B on this - who came up with the game concept and story and should have been driving those elements to completion? Was AC lacking such an individual? Perhaps that's why it comes across as the teaser for something but not the finished article.