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That is quite silly.

First of all, the usage in dialogues is just silly. You say something, and then your on-screen-character will say something similar. It sounds so pointless that nobody will be using it for more than 2 minutes.

It might be somewhat useful in battles though. (I cannot really judge how much, because personally I found Mass Effect so boring I couldn't stand it for even 10 minutes)

The fact that it only works with Kinect speaks for itself. It would work with just about every microphone, using the headset would actually probably be superior. (Because when using a headset the microphone is centimeters away from your mouth, while it is meters away when using Kinect). And there are much more 360 owners with a headset than with a Kinect out there.
So to enjoy ME3 with voice controls, you need a 150$ device, even though the game won't even use Kinect's real features, it would work just as fine (or even better) with just any 1$ microphone.

Reading that Kotaku article it sounds like BioWare actually just included it because it was very little additional work anyway. A proper solution would have been to include some generic voice recognition libraries that work with just any audio input. But BioWare probably realized that in the end, voice recognition is not really THAT useful in Mass Effect, so they simply added some minimalistic Kinect support so the game would get a nice Kinect label.