Rainbird said:
I think the reason they're only doing it for Kinect is because it's so well supported. Microsoft have probably already built the software needed which should make it much easier to build. Kinect has also been optimized for taking commands, there's an array of microphones in there after all. So I'm guessing the reason it's happening so much on Kinect is because it's easy and also very stable. Players with different microphones could have completely different experiences for example. |
This is not 10 years ago where this kind of tech was still not as reliable, accuracy issue can be solved by doing simple calibrations with a few spoken sentences these days. There is no optimization of any kind, it's just a software driven piece like any other.








