Rainbird said:
But how do we find the 0.5 out of 10 where it does improve the experience if we don't search? If everyone was just using old controllers, we'd be stuck in a rut. Kinect, Move and everything else is an experiment in how we can improve our games. Some times you find good stuff, and other times you don't. But have to try to find the good stuff in the first place to find it. |
I can agree with you on that. I even made the argument defending Microsoft's performance at E3 based on this. But sometimes, it's just hard to see the improvement. It's like adding flashing lights to monopoly or making a mechanized version of a classic board/card game. Yeah, we sometimes get impressed by the bells and whistles but those flashy versions always end up being forgotten while the traditional version lives on. I get disheartened sometimes.
Things like motion controls (when the tech was finally right), online play, and touch screen controls seemed like "obvious fits". I think that's why they work so well. Other things seem like "Forced fits". If the company has to try so hard to sell something to us, maybe it's something that we don't want/need. I don't know. I'm just trying to figure things out, here. Glad this discussion is taking place.