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I would have to say the conference was decent. I am far more interested in the composition employed then in the singular announcements that satisfy my wants or desires. Microsoft only had minor pacing issues. They were pretty good about hitting, filling in, and moving on. With a few exceptions. I must concur with others these eight minute play sessions in Call of Duty are plain tedious. They serve no actual function, and are basically filler. The Disney set was also poorly paced. The second playing was redundant. Anyway beyond that they never stayed on one thing long enough for it to become troublesome. They usually pulled everything else off between two or three minutes.

The composition was pretty good. Even though we still saw blocks. The variety in the blocks helped to defuse any doldrums the viewer might have felt. Sadly in the past these events have had ten, fifteen, or thirty minute sections of pure crap. Everyone forgets them when they get dazzled by big announcements, but when a third of a show is just too horrid to watch it is just plain bad entertainment. Nice to see Microsoft trying to hold up its entire show.

The unveils were actually pretty plentiful. They might not have been of high value announcements. Yet there were a lot of them, and that is a pretty good way to give everyone something they want. A nice mix of things isn't a bad thing.

The great thing is that we got less then a couple minutes of data points. That is just fucking fantastic. They were just pure entertainment and information. Really it was middle of the road safe, and for that we gotta say it was just okay. We have seen much worse.