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DGP

Forza Motorsport 4 made a somewhat fleeting appearance during Microsoft’s E3 conference, reiterating its key features of over 500 cars spread across over 80 manufacturers, a World Tour, monthly expansions and Kinect support. Not that Microsoft’s conference could have been any more inundated with Kinect.

What the conference did confirm, however, is that Forza Motorsport 4 is revving up for release on October 11th in North America, October 14th in Europe and October 20th elsewhere, which was announced in a tasty new trailer that showcases the insanely intricate interiors of the lavishly modeled cars, which you can also salivate over in a host of new screenshots below.

Speaking of which, it has also been revealed that Forza 4′s cars will boast a polygon count of over 1 million compared to 400,000 in Forza 3, resulting in a staggering level of detail that, dare I say it, could surpass Gran Turismo 5 which had half the number of polygons for its Premium models at 500,000. The high poly count makes sense given that you can open every body panel via Kinect, though how this translates in-game remains to be seen.

I hate to tread old ground once again, but consider this: GT5 has 200 premium models with 500,00 polygons along with a further 800 cars downgraded to 100,000 polygons. Forza Motorsport 4′s entire roster of over 500 cars will potentially have twice the amount detail of GT5′s Premium models.

http://drivinggamespro.com/news/forza-motorsport-4-cars/