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MaxwellGT2000 said:
I honestly don't get it, the demo shown off at E3 last year looked really crisp even though the video I saw was with 3D turned on. That's rather odd and I hope that's just a placeholder intro since the game is still some months off.

Though one thing to note guys and I can never stress this enough, the PS2 game maxed out a dual layer DVD, thus not having to compress textures and sound like they are on the 3DS with it's current 2GB limit (though will probably be 4GB by the time the game hits), if the 8GB 3DS cart was already in use I'd be the first one bitching about how this is a shoddy port but realistically I know they're compressing data here. Before someone brings up PSP! The PSP games had a lot of compressed data too and it was a bit smaller in length and scale to work around the 1.6GB limit of the UMD.

Basically I think the E3 demo last year was what they could potentially do cause in those demos they could have easily had completely uncompressed data on those demo carts, thus the place holder images that was supposed to be projected graphics fidelity was accurate, when the project went further and they had data limitations I'm guessing they scaled back some, still I think between now and release we could see some more optimization happen.

My only issue with that is the PS2 didn't have a texture compression scheme like Nintendo consoles use (S3TC).  The 3DS can handle up to a 6:1 texture compression with no loss in quality.  There is also the fact tha the 3DS has a lower overall resolution than the PS2's resolution for MGS3.  Throw in the drop in audio channels and audio quality and overall you simply don't need as much space for the game.

And for the record, it's a single layer disc on the PS2.  Not dual layered.  MGS2 was dual layered though.



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