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Joelcool7 said:
nitekrawler1285 said:

A) "There's no one clear competitor in terms of what NGP offers," Shuhei Yoshida, president of Sony Computer Entertainment worldwide studios, told Eurogamer in an interview.

 B)But Yoshida said Sony and Nintendo had a common enemy: the cheap mobile game.

 C)"We are dealing with the same issue that Nintendo is. It's up to content publishers, including ourselves, to show people that this is worth £25 or £30 as opposed to 59p.

D)"You cannot release the same content that you put on the iPhone for a dollar on to NGP or some other consoles and expect people to pay 20 times that."


A) Pretty true. NGP should be a portable powerhouse.  I can't even see devices larger than it producing bettter graphics(other than dedicated home consoles).  At least not until ipad 3 or 4.  It's also got more methods of input than those devices to boot.  The only worry for me is B,C,&D.

B)Brain Training was a cheap mobile game and I don't think it's anyones enemy.  The same could be said of Nintendogs and look at the success they catapulted the DS to. Angry Birds, Tiny Wings, Cut the Rope... again and again consumers show they love this type of content and Sony viewing this type of content as an enemy does have me scared.

C)Very true though I don't think they should be selling portable games for 30 Euros.  9.99to 29.99 dollars should be the limit as far as I'm concerned.

D)Does this mean price parity with iOS?  I most certainly hope so.  If that is the case irrespective of their fear of such content they should be able to get it on the platform which will be a boon to them and many games probably greatly improved by buttons.  Somehow the previous comments don't quite lead me to believe that though...

Brain Training was not a cheaply developed game. It used alot of science and a doctor's input. It took tons of data and work to create the game. Also Nintendogs was also not cheap have you seen the game visually it was stunning on both DS and 3DS. The game also has hundreds of hours of playability.

Also Angry Birds and Cut the Rope are not what Sony or Nintendo are talking about. Both games were well developed. Infact Angry Birds as far as I know is coming to a Nintendo platform near you. What Nintendo and Sony are afraid of is the thousands of cheap Flash like games with little quality being made for a couple thousand dollars or less then sold at 99cents.

Nintendo and Sony are afraid that the cheap phone games and internet games that lack substance and are made super low budget. That these poorly concieved titles will steal market share from the proffesionally made ones. This is a very scary idea, and Nintendo and Sony should both be scared.

N-Space said themselves that they would make more money creating dozens to hundreds of cheaply made crappy phone games then to make their portable DS games. Other developers have also said that these cheaply made peices of crap are stealing their market share.

EA and other publishers have begun investing in these cheap games. Creating more cheaply made crappy content. These cheaply made games then steal market share from the more expensive proffesionally made games.

I'll attack a very popular game in a second. FarmVille is a perfect example. The game is a watered down and when I say watered down I mean bare bones basic version of Harvest Moon. However the game is free to play with users purchasing cheaply made content. This game is stealing hundreds of millions of users who might have paid 49.99$ for Harvest Moon. Harvest Moon a much more expensive and quality driven game doesn't have a chance at competing against this cheap free to play peice of crap.

Now I have played FarmVille for a long time back when it first released. I played other FaceBook games they are truly addicting. But they are cheaply made and lack substance, I of course never stopped purchasing more expensive games. However I know people who game more on FaceBook or I-Phone then they do on consoles.

These cheaply made bare bones experiances are stealing market share from the real game developers. Anyone who tries to argue FarmVille is a better and more expansive content driven game then Harvest Moon, needs to have their brain examined. These cheaply made games are damaging the industry and hurting developers bottom line.

As for parity pricing, dude your nuts. Parity pricing means parity development costs. A Nintendo, Microsoft or Sony title costs millions more to develope than say Angry Birds. If you want to see their titles priced alongside Angry Birds then the quality of the games need to go down to be inline with Angry Birds.

Think of God Of War Angry Birds style? Or how about Halo in Flash? Sure it may be fun to play a few hours. But the content just isn't their. Who would want to buy UnCharted in Flash? Sure it may be 99cents and about 7 levels long. It may last you an hour or two.

Would you honestly want to see Resistance, Uncharted, Halo , KillZone, Banjo-Kazooie, SmashBros all brought down to Angry Birds level? If you would, then you are a very rare gamer. Most gamers are willing to and wanting to pay for the content to be of a higher quality!


Wasn't brain training developed by a few guys who only had a few weeks to create a game?  I have seen Nintendogs on DS and 3DS.  I didn't think it looked all that great myself and I also don't think it has hundreds of hours of replayability but that is up to each persons opinion.  

If it's something consumers are interested in I think they are fools for not supplying it.  That market obviously exists and they can put their heads in the sand all they want that doesn't make it go away.  They may well get in on the action.

Devs complain about piracy stealing thier sales too. Doesn't make it a terribly valid assumption.

EA is smart to invest in the mobile space and develop that market as opposed to being afraid of it.  If they balance things out right it may be more beneficial to them in the long run.  

If Harvest Moon cant compete with Farmville then Natsume need to address the things that make gamers go elsewhere instead of just complaining that other games exist and they can't compete.  What is happening is the market is telling them exactly how much their games are worth. They can listen and adapt or die.  This is business.  Consumers put up with 49.99 content because there weren't many other options.  Now the disparity between what people thought games were worth and what they actually are worth is being bridged and the market is respsonding.

The game industry as it is needs to die anyway. If they want to keep their jobs they must listen to the market.  Otherwise they don't deserve to be around.   This comes from someone who seeks to be a game developer himself. 

As someone who commutes often I do wanna see most of those series become something I could better consume.  As they are most of them don't interest me(sans SSB and Uncharted(though I have major misgivings about the way that series is evolving and I might not purchase U3 myself though GA seems like it may have more of the classic Uncharted elements I liked)).  Just because you don't like it doesn't mean it isn't high quality.  This is a sales sight and these things are selling and making people money.  Obvioulsy they are finding some quality there.