smbu2000 said:
It's probably because Nvidia doesn't have an SLI profile for the game yet. Your gtx 580 SLI setup should definitely be faster than my "essentially" AMD 6970 crossfire setup.(unlocked 6950's @6970 speed) ATI already released a hotfix for crossfire problems with the Witcher 2. Prior to that I was getting terrible performance at ultra w/uber at 1080p (my old 24" monitor max res.), less than 20 fps or so! After the hotfix ultra w/uber was playable at 1080p, though I'm playing without it at a higher resolution now. I can't test this, but you might try something like this (as a possible temporary fix): http://www.overclock.net/pc-games/1021185-witcher-2-sli-fix-guide.html http://www.evga.com/forums/tm.aspx?m=1033639&mpage=1 Or you could wait for Nvidia to do something. I think I heard Dragon Age 2 took about a month for them to get SLI compatibility working. I'd rather not breakout my old gtx 260 sli setup to test that. ;-p |
God bless you! This is a significant improvement. I am now running a steady 38-45fps! At the very start of the intro dragon sequence I was at 35 but it rose to 40 immediately and remain faithfully steady with fan speed at only 60%!
So with the little tweaking thanks to smbu200, I am now as follow:
1920x1200 res; 2x GTX580 SLI; i7 3.06GHz
Ultra-spec with Texture Memory Size @ Very Large and LoD Distance @ Far (with ubersampling on)
Result: 38-45fps (low point @ 35fps)
Ultra-spec with Texture Memory Size @ Very Large and LoD Distance @ Far (with ubersampling off)
Result: 80-85fps (low point @ 65fps)
Damn ubersampling is still hectic!