Tbone said:
chenguo4 said:
I think the best way to settle this, any everything is to properly define trophy ratings.
I propose the following:
1) Map difficulty to 5 star scale - use ps3trophies.org polls, when > N ppl have voted, or game has been out for 1 month
2) Map time to 5 star scale - maybe something like 1-15 h: * 16 - 35h: ** 36 - 80h: *** 81 - 150h: **** 151h or more: *****
3) Find an appropriate weight. Game score = A * diffciculty stars plus B * time stars. Maybe something like A/B = 3 or A/B = 4 works. I feel difficulty is more important than time, but time obviously does still carry significant weight.
4) Normalize: that is, we'll get a wide range of values using the above formula. We map the lowest 20% to 1 star, the next 20% to 2 stars, or whatever. Or if we want to do a bell curve-ish kinda thing, lowest 10% = *, next 20% = **, next 40% = ***, next 20% = ****, last 10% = *****
Now there's always the issue sometimes DLC makes the game easier, or overtime the online dies and trophies become very difficulty/impossible. I don't think there can ever be a good solution for that.
This is just a conversation starter, with the hope of working something out. For example, one flaw with this system is that ps3trophies.org difficulty ratings may already factor in time.
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If this was the case then we would have alot more 5 stars platinum.
Like i said before people look into how much time they spent on the game then actual challenge.
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Well, so that's where my step 4) come in. We can say, ok top 5% are *****s, or we can say top 30% are 5 stars. Steps 1-3 get us the relative difficulty of each game, after weighing for time and difficulty. Step 4) let's us arbitrarily say how many get to be ***, how many get to be *****, etc.