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chenguo4 said:

I think the best way to settle this, any everything is to properly define trophy ratings.

I propose the following:

1) Map difficulty to 5 star scale - use ps3trophies.org polls, when > N ppl have voted, or game has been out for 1 month

2) Map time to 5 star scale - maybe something like
    1-15 h: *
    16 - 35h: **
    36 - 80h: ***
    81 - 150h: ****
    151h or more: *****

3) Find an appropriate weight. Game score = A * diffciculty stars plus B * time stars. Maybe something like A/B = 3 or A/B = 4 works. I feel difficulty is more important than time, but time obviously does still carry significant weight.

4) Normalize: that is, we'll get a wide range of values using the above formula. We map the lowest 20% to 1 star, the next 20% to 2 stars, or whatever.
Or if we want to do a bell curve-ish kinda thing, lowest 10% = *, next 20% = **, next 40% = ***, next 20% = ****, last 10% = *****


Now there's always the issue sometimes DLC makes the game easier, or overtime the online dies and trophies become very difficulty/impossible. I don't think there can ever be a good solution for that.

This is just a conversation starter, with the hope of working something out. For example, one flaw with this system is that ps3trophies.org difficulty ratings may already factor in time.

If this was the case then we would have alot more 5 stars platinum.

Like i said before people look into how much time they spent on the game then actual challenge.