| Doobie_wop said: The review read like he was hating on the game because he wasn't very good at it. When did trap based platforming become a fault? It seems like he came into the game expecting to blow through the whole thing in a night or two, but instead he found that it was a challenging platformer and required concentration, patience and skill to get through. Basically, he expected Ratchet & Clank, but he got Demon's Souls instead and you know what? A lot of people liked Demon's Souls, so I'd wait for reviews from more reliable outlets like Eurogamer or Giant Bomb. The day an 'official' console magazine becomes legitimate is the day I buy every exclusive and make sure that every heavily marketed game gets my money. |
That`s pretty much the norm with critics. If anything I was surprised that Demon's Souls got a 89 in metacritic and had almost unamiously positive reviews because critics in the past (especially IGN, Gamespot and the other mainstream ones) haven't shied away from downgrading a game for being too unforgiving or even just plain difficult. I think it's especially hilarious that the critics talked about how the difficulty was "refreshing" when these same critics have ripped on games before for being too hard, unforgiving, frustrating, etc. It would be interesting to know why Demon's Souls got a free pass with the critics in the way that other games didn't.







