By using this site, you agree to our Privacy Policy and our Terms of Use. Close
smbu2000 said:

I'm currently running at 2560 x 1440 resolution (27" Dell u2711 monitor) with Ultra settings (disabled uber, increased texture memory size to very large and lod distance to far). Game runs great hovering about 60fps mark, occasionally goes into the upper 40's and 50's, but usually 60 plus. (turned off vsync for testing)

If I play at the standard Ultra setting with uber enabled (texture memory - large, lod distance - normal) then I'm usually in the 20-30 fps range, sometimes dropping into the teens. I can play with ubersampling on at 1080p(my old monitor's limit), but it just feels to slow at the higher resolution.

I'm running a core i7 2600k, 8gb ddr3 1600 ram, 2 x 2GB AMD 6950's shader unlocked @6970 core/mem speed (essentially 6970's) in Crossfire.

Ah that's what it takes to run the game as intented. (still without ubersampling)

The engine is a bit weird though, it doesn't down scale much. I changed the lod distance from very near to normal and hardly notice a difference in frame rate. Might as well play it on high since the 5fps gain from setting everything to low isn't really worth it.

Downsampling texture resolution helps but I'm not sacrificing those beautiful textures, finally a game with good texture resolution.