osamanobama said:
NJ5 said:
osamanobama said:
disolitude said:
Darth Tigris said:
With no Kutaragi, maybe we'll actually hear some more reasonable talk about this new processor and it's capabilities. The original Emotion Engine and Cell talk still to this day makes me nauseous.
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lol, I agree...Some of his PS2/PS3 processor talk was batshit crazy.
Off topic - I for one can't wait for next gen to come along. I was playing the new Red Faction demo moments ago on my 1080p projector setup projecting to a 82 inch screen. The game looks butt ugly to be honest... Maybe on a 32 inch screen they can hide the jaggies and pixelation but its clear that the demo was well sub 720p. Reminds me of how I felt about PS2 when I got my first HDTV in 2005...the end is near, these consoles can't keep up anymore.
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what is the stuff he said?
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http://www.ps3today.com/Blogs/JournalBlogView/hqs/blr_129.aspx
This link has some comedic quotes from him, including this one about the Cell:
The model image for the Cell-based network may be the Internet: servers around the world form one virtual 'computer,' and each PC accesses it. Application programs can no longer directly access the hardware; instead they will have to be written in high-level, object-oriented language. The Cell processor will completely change the concept of programming. I am sure that a technology revolution is about to occur, not only within Sony but throughout the digital consumer electronics industry.”
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well to be fair, i bet a lot of that stuff was possible and planned, but had to be severly stripped away becasue of costs.
just look at the ps3 they first released it cost $850 to make, just imagine how much it would have been if they put in everything they wanted.
hint: OVER 9000!!!!!!!!!!!
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Some of it was entirely impossible when the claims were made ...
In order to run something like a videogame using a distributed system you would need a very high bandwith and very low latency network connection between the systems that were working together. You could probably do something very impressive with a cluster of systems that were physically right next to eachother and connected through 1Gb/s lan connection, but it is (effectively) impossible to do anything meaningful over the internet.
There is one exception though, and when I thought about this (initially) I was depressed that none of the manufacturers used this approach. The vast majority of consoles spend the vast majority of their time sitting idle and you could create a P2P gaming network where idle systems acted as nodes and ran as dedicated servers for people who were playing a game. If you have multiple nodes that had a decent enough connection to each other, the load on that server could be split in such a way to maximize everyone's experience.