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trasharmdsister12 said:

osamanobama said: 
thanks 

so the reason many of its cut scenes arent HD (like FF XIII) is soley because they are saving disk space, etc.

Anytime! Glad I could help.

As for cutscenes being HD, that depends on one's definition of HD. Some say anything higher than SD and some say nothing lower than 1920x1080. But the reason is true. Video and audio are compressed to save disk space. Whether that compression is noticable or not depends on the technique used and the care put into selecting proper techniques. Unfortunately in the case of the 360 version of FF XIII "Bink Video" was used... which was an incredibly poor choice given Bink's poor performance with high speed action and FF cutscenes focusing on said action.

As for game assets being compressed to save space, this can be done using lossy or lossless compression. In my final year of undergrad I took an Image Processing course which covered some techniques of image compression and it's remarkable how much you can reduce the size of an image with virtually 0 loss. I'm currently doing a bit of my own research on the side just for fun. It's really neat stuff!

 

thanks again.

and i consider anything 1280x720 (720p) and above to be HD.